using System.Collections;
using UnityEngine;

public class IOSInternetConnection : MonoBehaviour
{
	private static string keyLoadNormalGame = "keyLoadNormalGame";

	public static bool isEnable;

	private void Awake()
	{
		StartCoroutine(CheckVersion());
		Object.DontDestroyOnLoad(base.gameObject);
	}

	private IEnumerator CheckVersion()
	{
		yield return null;
	}
}
